Hello Catzman.
At first, I really respect your hard work. I'm great fan of your titfight videos. Really good work. I'm not so fan of simulator.

Now some critique about your alfa simulator. I test him for several seasons and here are my suggestions:

1) unbalanced titfighters - this is the real problem. For example, Ines Cudna win EVERYTIME, Petra Verkaik beat everyone except Ines Cudna, Denise Milani beat everyone except Ines Cudna and maybe Petra etc.
This is really bad. For example, I like Denise Milani, but this girl is only 5.1" height and very slim. Almost everybody in the roster is much bigger (in breast size as well) and heavier than Denise. Despite that, Denise beat most of girls. Weird.
On the other hand, Wendy Fiore (bigger, bustier and heavier version of Denise Milani) is somehow weak and very often loses.
In the results, after few matches, next fights becomes very predictable = boring.

2) Description of fight - BIG problem: unnatural mechanic-like feeling to me. Sometimes illogically actions. For example: Both girls fight and suddenly one is finished with one blow (even if second before she swore, that crush "winner's" tits to pulp - weird). Etc..

3) Rest of things as missing weight, height, measurements etc. minor things due to alpha version.

Please, don't get my critique wrong. I just think, that everyone artist needs hear about negatives.
My opinion is, that GOOD game, or simulator is very tricky matter. Here are too many possible failures in many different aspect. Even minor mistake can blemish all final work. My experimence with sport games is, that all of them militates unnatural due to cp illogical (withou feeling) play. This is really kills all atmosphere especially in erotic based games.
You know my opinion. I just think, that doing 3D titfight videos is that right way. You prove, that you can do great job with that and you have potential going ever better, if you add some stuff (finishing moves, little wrestling, different type of wrestlers etc.).

Sorry for my english